I specialise in Unity 3D casual games, interactive presentations and educational applications for Windows, Mac, mobile and VR (Oculus Rift, Gear VR, Go etc).
Mobile VR means demonstrations, promotions, training and entertainment anywhere. Please email me if you have questions on how mobile VR and AR can be of use.
Now that the Oculus Go is out, mobile VR could become a mass market thing, as it’s close to a consumer level of pricing and convenience. While it doesn’t have positional tracking (6DoF) there is still an enormous scope for games, entertainment and education. No need to clip in a phone, no wires and it comes with built-in headphones – factors which remove the biggest barriers to use: the whole clunky, nerdy, wired-up thing.
The whole experience is pretty smooth. So for wearability, it’s a big step forward; not quite as cool as a decent pair of Ray-Bans, but give it time.
PC-connected VR devices such as Oculus Rift and HTC Vive obviously aren’t as portable, but can offer a very immersive experience. Being able to do moves like ducking behind a wall adds a lot of realism to certain types of games and simulations, and the interactive possibilities of the devices’ respective positional controllers are huge for games and training.
Rift and Vive can be used with a laptop that meets VR specs, so they are also reasonably transportable. Otherwise, a base level gaming PC with a decent video card is an economical way of getting set up. Rift will actually work with a lesser card than they specify, but it’s certainly a better experience having a GeForce GTX 1060 or greater (or equivalent AMD).
Then we have the new range of Microsoft MR (Mixed Reality, but these are really just VR) headsets. They have internal tracking, so no need to set up external sensors, and it works very well. Microsoft have had a bit of time to get this right with Hololens. An attractive feature of this product is that it’s sold through consumer electronics stores, though the price seems high for what you get, compared to the more advanced Rift. In Australia the cheaper MR headsets are about $AU 800, as opposed to $AU 650 for the Rift, which comes from Hong Kong and only takes a few days for (free) delivery, so the Rift (with built-in headset) is unlikely to be seriously challenged locally.
There will also be some interesting new entrants in the field. Vive and Lenovo (UPDATE: recently released) are due to release standalone Daydream headsets. The Daydream cordless headsets will also have internal positional tracking, which could open up some really interesting possibilities in physical interactions unconstrained by cables.
And there’s the Vive wireless device promised at year-end. Since they’ve actually delivered product, the likelihood of delivery would have to have better odds than the newcomers.
I’m happy to answer any questions on what might be the ideal VR platform for your business or project.
Some companies I’ve developed product for, either directly or through an agency.