App development

I specialise in Unity 3D casual games, interactive presentations and educational applications for Windows, Mac, mobile and VR (Oculus Rift, Gear VR etc).
Gear VR

Mobile VR means demonstrations, promotions, training and entertainment anywhere. Please email me if you have questions on how mobile VR and AR can be of use.

PC-connected VR such as Oculus Rift and Vive obviously aren’t as portable, but can offer a more immersive experience.

Oculus Rift

Rift and Vive can be used with a laptop that meets VR specs, so they are also reasonably transportable. Otherwise, a base level gaming PC with a decent video card is an economical way of getting set up.

There are also some interesting new entrants in the field. Vive and Lenovo are due to release standalone Daydream headsets and Oculus has announced a similar initiative. The Daydream cordless headsets will also have internal positional tracking, which could open up some really interesting possibilities in physical interactions unconstrained by cables. There’s also the new range of Microsoft MR (Mixed Reality, but these are really just VR) headsets. They have internal tracking, so no need to set up external sensors, and it works very well. Microsoft have had a bit of time to get this right with Hololens.

Best of all, these headsets are generally available at local consumer electronics stores such as Harvey Norman. At this stage, though, they’re about the same price as an Oculus Rift. The Rift is a bit more evolved and the built-in headphones are a big advantage. In Australia it only seems to take a few working days to get one delivered, and Oculus are currently offering free shipping.

I’m happy to answer any questions on what might be the ideal VR platform for your business or project.

Some companies that have used software I've produced in recent years.

Bunkspeed photo-realistic renderer

Networked audio